BASICS

The Computer Baseball League (created in April 2000) is an online baseball league using Out of the Park Baseball 5, a free baseball simulator. It originally incorporated 24 teams into 2 leagues, made up of three four-team divisions. The year 2000 rosters were used as a base for a 25 round manual draft, completed by 15 rounds of computer drafting. Prior to the 2006 season, the CBL expanded to 28 teams and in 2027 went back to 24 franchises. Eric Wedge is the commish.

The CBL runs sims twice a week on Tuesdays and Fridays at 12:00 PM EST. Lineups are due at 11:00 AM the same day and we sim two weeks at a time. Owners are responsible for submitting a lineup every week. If you are going to be unavailable for a period of time, please let the commish know ahead of time.

1. EXTRACTING THE FILE

Make sure you have a folder called cbl.lg ready made and extract the file to c:\OOTP5\cbl.lg.

2. SPRING TRAINING

Spring Training team plan files are exported and then emailed to the commish. The league has the following restrictions:

a) Relief pitchers cannot be trained to become starters. Fine: 500k.
b) Position players must have at least one defensive rating at all times. Violation of this rule would result on a cash fine of 500k and the player being asigned the following 1B rating: E range, .800 FP.

3. AMATEUR DRAFT

The draft is five rounds in length, all tradeable. The first two rounds are done on an specific drafting message board and each team has clock limits until the pick is selected by the AI. The rest of the rounds are run by the computer.

4. ALL STAR

All Stars are selected after each season.

5. ACTIVE ROSTER

Teams must carry 25 players on their active roster at all times. Fine: 500k. From September 1st until the end of the season, teams may expand their active rosters to a maximum of 40 players.

6. PLAYER LIMITATIONS

The league has the following restrictions:

a) If any pitcher achieves 130 IP in relief during the season, he is forced to the minors for the rest of the regular season. He may be called back up for the playoffs, though. Fine: 500k.
b) Starting pitchers are limited to 38 starts. If a pitcher starts more than 38 games during the regular season, the owner will be fined 500k per start over the limit, and once noticed, said pitcher will be considered injured for the rest of the season (and playoffs).
c) Pitchers with no endurance rating as a starter cannot start games. Fine: 500k per start.
d) Hitters may be played out of position in the majors for up to 40 games without receiving a rating. Past that limit and had the game not given said rating, they are restricted to play at a position for which they have a rating for the remainder of the year (automatic computer defensive substitutions at non-rated positions are acceptable). Fine: 500k. However:
- Any OF can play any other OF spot regardless of ratings, at any time, for any number of games.
- SS and 2B are similarly interchangeable.
- 3B may play 1B (not reverse) in the same unlimited fashion.
- No one may catch unless they have a catcher rating. Fine: 500k.

7. INJURIES

If a player gets injured in any fashion, he may not be demoted to the minor leagues. He must remain on the active roster or go on the 15 day DL. If you place him on the 15 day DL, he can stay there as long as you want, but cannot come off until after 15 days.

8. UPGRADES

- Change Stadium Name: Fee of $1 Million.
- Move Franchise (new city name): Only available to owners who have been in the league for at least a full season. Fee of $5 Million. This may only be done in the offseason.
- Change Team Nickname: Fee of $1 Million. This may only be done in the offseason.
NEW OWNERS may move their team (change team city/nickname) free of charge, after one full season in the league.

9. TICKET PRICES

May be changed any time.

10. STRATEGY SETTINGS

May be changed any time.

11. ANTI-TANKING

If a team loses 100 or more games for three or more seasons in a row or four non-consecutive out of the last five, its first rounder automatically drops five spots in every draft until it gets within the rules. Implemented starting 2038, seasons prior to 2038 ignored.


12. VOLUNTARY LEAGUE-SWAPPING

Teams are allowed to find "partners" with which swap leagues. This would require:.

a) Finding an equivalent team (power wise).
b) Commish pre-approval.
c) Thread at large on the forums so the rest of the owners can discuss the switch.
d) Teams won't be allowed to swap back for 10 years.

13. FINES

Any violations of the rules would result in cash fines. The minimum fine is $500k.

FINANCES, CONTRACTS & TRADES

1. FINANCES

a) There will be a maximum profit per year that can be generated of $10 Million (+ any playoff revenue).
b) Playoff revenues do not count towards the profit maximum.

If any team goes into the red, it can support a payroll level equal exactly to its projected revenue for the year. If enter the offseason with no money and a payroll higher than the projected revenue for the next year, the team must, prior to the first game of the following season, either a) trade enough salary away to become financially sound (get your payroll at or under your projected revenue) or b) release players to accomplish this. Furthermore, any team that is "in the red" cannot execute any trades that would add more salary to their payroll. All trades must be even in salary, or the "in the red" team must be trading away more salary, lowering the team payroll. If a team has lost so much money that it is now in debt (negative cash amount), it would have to comply with steps a/b above, and if they wanted to sign any free agents or trade for more salary, their payroll would have to be the amount of their negative cash below their projected revenue.

2. EXTENSIONS

Owners may attempt to re-sign players in their final contract year by submitting the offer to the commish at any time throughout that year. The only financial restriction teams have on re-signing players is the amount of cash on hand plus the projected profit for the coming season. There maximum contract length is 5 years.

a) Pitchers must be offered an extension based on the position they have played the most in their walk year or the previous if the offer comes before the break (i.e. pitcher with both starter and reliever endurance must receive the contract extension while being tagged as a starter had he been part of the rotation).
b) Hitters must be offered an extension based on the position they have played the most in their walk year or the previous if the offer comes before the All Star break.
c) Dessignated Hitters must be offered an extension based on the position they have played the most throughout their careers or, if they have always DH'ed, the position in which they have the best defensive rating.
d) No MLC extensions, in any scenario. Players in the majors asking for a MLC get 1 yr 300k contract extension.
e) Players must be in the majors to offer an extension

3. ARBITRATION

After the three automatic years ($300k), players are up for another three years of arbitration before they become free agents. There are three choices of how a player can be handled:

a) Do Nothing. OOTP5's arbiter will automatically assign him a salary for the current season.
b) Release him at the end of the season (refusing to offer a player salary arbitration).
c) Sign him to a multi-year extension and avoid arbitration.

4. RELEASES

Upon releasing a player, the team is responsible for paying off the entire remaining contract.

5. REFUSING ASSIGMENT

A player may refuse to be demoted to minors based on its salary or/and experience. In these cases you would have to decide whether to release him (see RELEASES) or keep him on the active roster.

6. TRADES

Trades can only include players and draft picks corresponding to the season the league is currently playing. Note that once you get to the start of an offseason you can trade the next year's picks, thus giving you two years of picks to trade (upcoming draft of that offseason and the next year). Participation points might be included but should be spent right away by mentioning the player. Cash is not allowed in trades.

The trading deadline is July 31st OOTP time. All trades should be posted and confirmed on the message board and will be processed by the commish, who has the final say. Free agents cannot be traded until after June 5th of the season.

7. NEW OWNERS:

If a new owner takes over a team that is under .500 (last year's record or current year if July 1st or later), he cannot trade his 1st round draft pick for one season, or until surpassing .500 (July 1st or later record). All new owner trades are subject to commish approval/veto for a minimum of one full season.

8. FREE AGENCY

- In-season FA Claims: One claim per day per team. Minimum salary is $300k.

- Off-season FA Signings: Bidding process. All signees get promoted to the major leagues upon signing. A file will be provided to export with open spots, or Commish gets to pick who to demote:

BIDDING RULES

1. Each team is restricted to 3 "opening" bids during the first 12 hours of free agency (i.e. you may only be the initial bidder on 3 players during that time. You may be the 2nd or later bidder on players without restriction). After 12 hours, a team may make an opening bid on players without restriction.

1a. After 48 hours of Free Agency, no new "Opening" bids may be placed (no new player bidding threads opened).

2. You must place a bid of "intent" within the first 72 hours of the FA period or you will be ineligible to submit bids for said player. This is to prevent teams from swooping in after early bidders have used all of their allotted bids.

3. After the first 72 hours of FA period, any posted bid that isn't out-bid within 24 hours will close bidding on said player. [Amendment (2030) : The 24 hour clock on a player cannot close until the Bid of Intent Period has elapsed].
Example : Bidding opens on noon of Day 1 > Player X receives 1 bid at 2 PM Day 1 > Player X has received no further bids on 2 PM of Day 3 > Player X's bidding could not be closed at that point.
If no further bids received, Player X would have bidding closed exactly at Noon of Day 4, 72 hours elapsed (when Bid of Intent Period expires).
It is very important to note that this amendment does NOT mean the 24 hour clock starts when the Bid of Intent period ends. It just means it is not ENFORCED until then.

4. The team which places the "opening" bid on a player may post a total of 4 bids on said player (including opening bid).

5. The teams which have not placed an "opening" bid may post a total of 3 bids on said player.

6. Each new bid must be 10% higher in TOTAL contract value (salary * years = total value) i.e. 2 years for $2 million per season is a total of $4 million. 3 years for $2 million per season is a total of $6 million and thus would be a 50% higher bid.

7. 600k is the minimum bid during this period.

8. 5 year contract maximum.

9. An opening bidder may withdraw his bid if all of the following circumstances are true :
a. There are no other bids on the player.
b. The bidding period has not closed (24 hours has not passed).
c. The bid is for less than $5 million per season.
d. TO WITHDRAW A BID : the bidder must reply (not edit) to his post saying the bid has been withdrawn.

10. No offering contracts past age 38 in Free Agency (if 35, 3 year max offer, etc). Players age 37 and older can only be offered 1 year contracts. Reasoning : No more unrealistic contracts for 5 years for guys who will almost assuredly retired during the contract.

11. All signed players will be promoted to major league roster of signing team automatically when signed, even if it means demoting other players. Reasoning : so veterans on ML contracts can't as easily be stashed in AAA. This would mostly mimic actual MLB rules with major league contracts and rosters.

12. All players on major league rosters obtained via trade will be promoted to majors, even it means demoting other players. Reasoning : so veterans on ML contracts can't as easily be stashed in AAA. This would mostly mimic actual MLB rules with major league contracts and rosters.

13. Interim GM's may not bid on the same player with their regular team and their interim team.

14. Interim GM's may offer contracts at a max of $5 M per season (1-5 years)

PARKS

Increasing your stadium seating gives you the ability to draw more fans. There is generally a direct impact to revenues as you increase total available seats.

1. UPGRADE

Starting capacity for all teams: 45,000 seats. Max capacity ever: 65,000.
Seats must be purchased in blocks of 1,000, and there's a flat building cost for each purchase, as well as an incremental cost per 1,000 seats, as follows (building cost --charged each time capacity is increased regardless of # of seats-- is $5 million):

- 1st 5,000 seats (46,000 - 50,000 capacity) --- $1 million per 1,000 seats;
- 2nd 5,000 seats (51,000 - 55,000 capacity) --- $2 million per 1,000 seats;
- 3rd 5,000 seats (56,000 - 60,000 capacity) --- $4 million per 1,000 seats;
- 4th 5,000 seats (61,000 - 65,000 capacity) --- $6 million per 1,000 seats;

Thus, if a team wanted to add 6,000 seats the first time it would cost: $5 Million (building fee) + $5 Million (first 5,000 seats) + $2 Million (next 1,000 seats) = $12 Million. Maxxing from 45 to 65,000 seats all in one shot would be the cheapest overall cost, and would require saving up $70 Million in cash. That is 7 years of taking in the max profit allowed (assuming no playoffs).

2. MOVING THE FENCES

"Bringing in" or "Setting back" the fences (changing Park Ratings) may be made during any offseason, under the following rules:

- Owners will not be eligible to change them again for at least the next 3 offseasons.
- Each individual ratings must not exceed a change (plus/minus) of 5 points.
- The charge of the reconstruction will be $10 million.
- If the fences are brought in, the owner must also purchase 1,000 to 5,000 seats, depending on the severity of the change (1 point = 1,000 seats).
- If the fences are set back, the seating capacity will decrease 1,000 to 5,000 seats, depending on the severity of the change (1 point = 1,000 seats).

3. NEW STADIUM

New stadiums allow a franchise to re-vitalize the city and rescue a struggling team, as well as allow an owner to mold his home park to his liking. Stadiums with luxury boxes may also add additional revenue streams to the franchise. Stadium proposals may only be submitted in the offseason, and take a full season to construct. Payments are made over 10 years, and are the first priority in terms of finances. The commish may force a team to release players so the team may continue to pay off its stadium loan. Once a stadium is purchased, the team must remain there for at least 15 seasons.

OPTIONCOSTINFO
BASE CONSTRUCTION$270 M35,000 seat stadium
GRASS$10 M-
TURF$20 M-
DOME$40 M-
RETRACTABLE ROOF$60 M-
LUXURY BOXES$5 MMax 30 (Each adds permanent 100k to merchandise revenue streams)

Additional Seats:
- 1st 15,000 seats (36,000 - 50,000 capacity) --- $2 million per 1,000 seats
- Next 5,000 seats (51,000 - 55,000 capacity) --- $4 million per 1,000 seats
- Next 5,000 seats (56,000 - 60,000 capacity) --- $8 million per 1,000 seats
- Next 5,000 seats (61,000 - 65,000 capacity) --- $15 million per 1,000 seats

Dimensions: Chosen by building team. Include both wall heights and distances for LF, LCF, CF, RCF, & RF. Stadium ratings will then be assigned by the Commish/Stadium Committee based on the dimensions chosen.

Luxury Tax: Owed at groundbreaking & initial effects of new stadium.

STADIUM COSTFAN LOYALTYMARKET SIZETAX
$290-399 M+1 slot to a max of Average *NoneNone
$400-499 M+1 slot to a max of Good *+1 slot to a max of Average *None
$500-599 M+2 slots to a max of Good *+1 slot to a max of Above Average *$2 M
$600+ M+2 slots to a max of Very Good *+2 slots to a max of Big$5 M

* If applicable, no effect on loyalties or markets already at that level or better. Also, at a minimum any increase will move loyalty and market up to average level.

A team building a new stadium must remain competitive (explained below) in order to keep any above average Fan Loyalty and Market Size benefits of the new stadium. The shimmer of the new Stadium will keep these increases for 2 full seasons, before they will start to wear off. After all, fans will only come out to see bad teams for so long. This chart explains the life of the stadium effects:

YEARDESCRIPTIONEFFECTS
1Stadium under constructionNone
2Team moves into new stadiumLoyalty and Market increased per above chart
3Team's 2nd year in new stadiumLoyalty and Market same as Year 2
4Team's 3rd year in new stadiumLoyalty and Market decrease one level * **
5Team's 4th year in new stadiumLoyalty and Market decrease one level * **

* The Loyalty and Market will never decrease below original pre-stadium level, and will never decrease back below Average (i.e. - a team with awful loyalties and market sizes who buys a stadium doesn't have to worry about being competitive, they will keep the stadium effects since it will only push them back up to average levels). Also, any other increases the team gains in Loyalty or Market during those years cannot be lost.
** Does not apply to teams that remain competitive. A team is considered to have remained competitive if it meets either of the following conditions: Maintains a total winning % of .500 or better over years 1-3, and makes the playoffs in year 3.

Payment:

- 80% of the stadium cost will be covered by the city involved; the remainder is owed by the team.
- 15% of that amount (at a minimum) plus any Luxury Tax is due at groundbreaking, with the remainder paid out over 10 years through a league subsidized/provided, interest free loan.
- 1/10th of the remaining balance will be paid each year until paid off.

Teams paying off a stadium loan will have their profit maximums reduced from $10 to $5 million per season. The per year stadium payment will be considered an expense. Thus, a team with a $7 million payment could make $5 mill in profit as long as their payroll expenses were at least $12 million below their revenues. As usual, playoff revenues do not count towards the profit maximum. Part or all of the $5 mill profit could then be applied against the loan principle to reduce future payments.

Construction: Stadiums may be proposed in the offseason only, with groundbreaking beginning the start of the next season, as the stadium is built during that following year, thus ready the season after that.

Click here to see several examples.

How to submit your stadium proposal:

Team Name | New Stadium Name | Capacity (35 - 65 k) | Surface | Roof | # of Luxury Boxes (0-30) | Dimensions: LF Wall Distance, LF Wall Height, LC Wall Distance, LC Wall Height, CF Wall Distance, CF Wall Height, RC Wall Distance, RC Wall Height, RF Wall Distance, RF Wall Height

PARTICIPATION

1. PARTICIPATION POINTS

Participation rewards are applicable in the off-season only. Check the FORUMS for details.

2. PLAYER RENAMES

Renames must be applied to a player before the completion of a season in which he receives his 1st major league AB. Check the FORUMS for details.

2. ARTICLES

Every year, the league will reward the owner who has submitted the most articles during the season by giving him the chance to improve one characteristic of a player who doesn't have major league experience (Nippon League imports aren't available either). However, players can only receive one upgrade ever. The characteristics that can be changed are:

Loyalty | Winning Team | Team Leader Skills | Clutch Performance | Consistency | Defensive Range | Outfield Arm | Catcher Arm | Duration as Starter (has to be rating already) | Duration as Reliever (has to be rating already) | Holding Runners | Running Speed | Stealing Ability | Sacrifice Bunt | Bunt for Hit

INTERNATIONAL PLAYERS (NIPPON LEAGUE)

The Nippon League is Japan-based parallel association to the CBL that's comprised of Japanese players and left-overs from drafts. Each year, right after the CBL trade-deadline has passed, ONE INTERNATIONAL FREE AGENT (IFA) (either a 3.5 to 5.0 gold-star veteran or a 4.0 to 5.0 blue-star Class AAA-developed prospect, Nippon League-wise) will become available to seek a contract offer to play in CBL. Only those teams that meet the following requirements will be eligible to offer him a contract:

1. Teams are required to own the pick(s) they might lose if they win the bid.
2. Must not carry any player originally signed by himself out of the Nippon League that will remain under the initial 3-year/5-year contract the following season. Thus, this requirement does not apply to teams that carry former Nippon League players acquired via trade.
3. Must have at least $11 Million in cash on hand at the time of bidding.

Once the IFA is announced, his player card will be unveiled. It will only show his complete stats for the current season, as well as his bio. The minimum salary per year the IFA is expecting to consider a move to the CBL, will be posted, too. Neither his ratings nor his talents will be unveiled.

Rules:

- Bidding Fee: $2 million to enter the bid and offer him a contract.
- Deadline for Bidding: Start of CBL World Series. Bidders will not be announced at large.
- Contract Length: If a veteran, 3 years; if a prospect, 5 years. No more, no less.
- Blind Bid: The highest bid wins, provided it matched or exceeded the minimum salary per year expected. If there's a tie, the first team to bid would be the awarded the player.

* Compensation picks: The winning bidder will compensate the CBL with pick(s) in the upcoming draft. The winner(s) of the pick(s) would be chosen through a random drawing from among the rest of the teams.

- A 2nd rounder if the team would pick in slots 1-8.
- A 1st rounder if the team would pick in slots 9-14.
- A 1st and a 2nd rounders if the team would pick in slots 15-20.

* Arbitration: No player signed out of the Nippon League will be eligible for arbitration, regardless if he's a veteran or a prospect.

* Favor losing-record teams like this: Those teams that had posted back-to-back losing years (the season in which the bidding takes place and the inmediate previous) will have a 20% advantage over the rest of the bidders when the IFA is a prospect. Therefore, the highest bid of any of those teams will be considered the winner if it lies within 20% of the top bid sent by a non-favored team, provided it matches or exceedes the minimum salary per year expected by the IFA. Example:.

- IFA expects for 3M per year.
- Bidders: Team 1 and Team 2 (who recorded back-to-back losing seasons).
- Team 1 bids 5M per year.
- Team 2 bids 4.2M per year.
- Winner: Team 2 as its bid is within 20% of the top bid and matches/exceedes the minimum salary expected by the IFA.

* Vacant teams: Interim managers for vacant teams are allowed to bid on IFA prospects (not vets) if their own teams don't/can't enter the bid that season.